It had been a few weeks since UKGE and I was listening to one of my favourite Podcasts, Lore (a brilliant series if you’re into that kind of thing; find it at https://www.lorepodcast.com/) on my way to work. The episode (episode 86; Under Seige) focused on Thyphoid Mary, the infamous ailment-spreader of 1900s New York.

Being medically-minded, I find public health and the transmission of disease fascinating. During my shift, I was discussing the episode with my friend and colleague, Salma, when it hit me; why didn’t I make a game about disease?

Instantly, I thought of my favourite disease-based game; Pandemic (in my opinion, an essential game for any co-op fan; designed by Matt Leacock and published by Z-Man Games). Though I love that game, I didn’t want mine to be as serious; I felt that getting too medical with the theme would isolate players.
So through the shift, Salma and I brainstormed ideas; silly ailments, a small British town, average people that just want to get stuff done. Bit by bit, over the course of 12 hours, the idea for Lurgy! was born (but at this point, it was called Achoo!). And now, magically, it was something better than my idea; it was our idea.
Our journey had begun.
If you’ve had an idea for a game, where did your inspiration come from?
Until next time!
C + S
