Happily for her, but sadly for the UK, Salma (the other half of the Lurgy! design team) is off to work in Australia for a year... As I write this she's jetting off to sunnier climes and I truly hope she has an amazing time; the Australian healthcare system is very lucky to have her. … Continue reading Lurgy! Spreads to Australia
And so, we had arrived at the point where we had a vague concept for the game and needed to call it something. At the very beginning, our game was known as 'Achoo!'; this conveyed the idea that it might be about illness, but felt a bit on the childish side. It was then I … Continue reading What’s in a Name?
It had been a few weeks since UKGE and I was listening to one of my favourite Podcasts, Lore (a brilliant series if you're into that kind of thing; find it at https://www.lorepodcast.com/) on my way to work. The episode (episode 86; Under Seige) focused on Thyphoid Mary, the infamous ailment-spreader of 1900s New York. … Continue reading Inspiration Strikes
Earlier this year, I attended the UK Games Expo (UKGE) in Birmingham with two friends and fellow boardgame-lovers. I'd never heard of UKGE before and found out about it pretty last minute. I took a punt on some tickets and was really pleased that I did. The event was massive; not quite GenCon but much … Continue reading An Idea is Planted…
Hello! I'm Chris; a doctor and (very) novice board game designer. Welcome to A Brain Full of Porridge; a blog created to document the challenges and (hopefully) triumphs of designing a tabletop game with my friend, Salma. In our job there is almost no scope for creativity (unless you're really into proformas) , and for people … Continue reading Greetings, Reader!